Monday, April 21, 2008

Spore Creature Creator in June & Thomas Vu Interview

Hooked on Spore directs us to an IGN article about the Spore Creature Editor being released in June. From the IGN article:

Patrick Buechner: A trial version of the Spore Creature creator will be available for free through a variety of sources including as a download from Spore.com and in The SimCity Box. There will also be a version of the Creature Creator available at retail. The free Creature Creator has about 25-percent of the creature making parts from Spore. The retail version will have 100-percent. It's up to the players to choose which version they want, but they'll all be available at approximately the same time.

I know that I usually post information without throwing my own thoughts in. But after reading it through, I have to admit, this article gets puzzling when the IGN interviewer, after hearing Mr. Buechner's explanation of the editor, asks, "There's no game content?"

The Creature Editor isn't game content? But the interviewer doesn't even know that a release date has been announced for Spore, and asks incredulously, "This is a sign that Spore's really--finally--happening, then, right?"

I'll just...scuttle away from that one.

Artistvrd (from Hooked on Spore) also mentions in a newer post an interview with Thomas Vu--Spore producer--at Play.tm.

"Are you worried that even Sims fanatics will be daunted or even confused by the seemingly infinite possibilities of Spore?" I've seen this question (worded differently) in a few interviews now. The question implies that most people go through life wanting everything spoon fed to them. Or that people don't enjoy learning or trying new things.

Most people who are excited about Spore (and that's a LOT of people--thousands, if not the millions who loved The Sims) can't wait to mess around with it. I've never read about anyone saying they were scared of Spore, or afraid of all the choices. Never. Nowhere. Yet this question keeps getting asked. I think that one interviewer somewhere asked it, so now everyone feels they have to ask it. But I've never yet put down a game that had "too many choices." Have you?

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