Showing posts with label Thomas Vu. Show all posts
Showing posts with label Thomas Vu. Show all posts

Monday, April 21, 2008

Spore Creature Creator in June & Thomas Vu Interview

Hooked on Spore directs us to an IGN article about the Spore Creature Editor being released in June. From the IGN article:

Patrick Buechner: A trial version of the Spore Creature creator will be available for free through a variety of sources including as a download from Spore.com and in The SimCity Box. There will also be a version of the Creature Creator available at retail. The free Creature Creator has about 25-percent of the creature making parts from Spore. The retail version will have 100-percent. It's up to the players to choose which version they want, but they'll all be available at approximately the same time.

I know that I usually post information without throwing my own thoughts in. But after reading it through, I have to admit, this article gets puzzling when the IGN interviewer, after hearing Mr. Buechner's explanation of the editor, asks, "There's no game content?"

The Creature Editor isn't game content? But the interviewer doesn't even know that a release date has been announced for Spore, and asks incredulously, "This is a sign that Spore's really--finally--happening, then, right?"

I'll just...scuttle away from that one.

Artistvrd (from Hooked on Spore) also mentions in a newer post an interview with Thomas Vu--Spore producer--at Play.tm.

"Are you worried that even Sims fanatics will be daunted or even confused by the seemingly infinite possibilities of Spore?" I've seen this question (worded differently) in a few interviews now. The question implies that most people go through life wanting everything spoon fed to them. Or that people don't enjoy learning or trying new things.

Most people who are excited about Spore (and that's a LOT of people--thousands, if not the millions who loved The Sims) can't wait to mess around with it. I've never read about anyone saying they were scared of Spore, or afraid of all the choices. Never. Nowhere. Yet this question keeps getting asked. I think that one interviewer somewhere asked it, so now everyone feels they have to ask it. But I've never yet put down a game that had "too many choices." Have you?

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Monday, March 24, 2008

Spore Magazine Article & Will Wright Interview

Spore Screenshot from the Spore Website

The Spore fansite Xspore.com posted that the British magazine Total PC Gaming has a huge and marvelous article on Spore which includes an interview with developer Thomas Vu. I wish I could score a copy for myself as the article's colorful design and illustrations are impressive, and it would make a great keepsake for any Spore fan.

Some of the highlights beyond the artwork include:


  • An overview of Spore's five phases.

  • Influences on Will Wright that affected the outcome of Spore.

  • Snippets of basic game play.

  • An interview with Thomas Vu, EA Producer.


Also, Hooked on Spore reports about a fascinating interview with Will Wright himself on Australian Broadcasting Corporation's "Good Game." He talks about Sim City and his inspirations for his games with the focus of the interview being on Spore.

After watching the show & reading the article, I felt as if I knew enough to pick up the game right now & start playing it. Oh, if only I could... Less than six months left and counting down!

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