Showing posts with label Wrath of the Lich King. Show all posts
Showing posts with label Wrath of the Lich King. Show all posts

Tuesday, November 11, 2008

The Horde Goes to War!

So, what was the deal with the frost wyrms in Orgrimmar yesterday? When did Lady Sylvanus decide a move to Durotar was in order? Why was Thrall battling beloved Grom Hellscream's only son, Garrosh? And, most importantly, why will millions of players pay an additional $40 this week to play World of Warcraft? This video, made by one of my guildmates, explains it all.

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Thursday, August 21, 2008

Make a Comic, Get a WotLK Beta Key

Looks like WowInterface.com is giving away 20 Wrath of the Lich King Beta Keys AND a mini Tyrael pet in a comics contest! All you have to do to enter is draw a comic they can use on their site(s). If it's picked, you win! Follow the links for more information. They explain:

  • "Submission deadline is 11:59pm pacific, Friday, 29 August, 2008.
  • The WoWI staff will pick our favourite 20 over the weekend and post our decision on Monday, 1 September, 2008.
  • Codes for the Beta key and mini Tyrael pet will be sent to the winning members via private message here on the site.
  • All decisions by the staff of WoWI are final."

Hope you win!

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Tuesday, August 5, 2008

Christmas in Northrend

According to this article at Eurogamer.net, Blizzard's Wrath of the Lich King expansion for World of Warcraft will be coming out in time for Christmas 2008:


"WOW players will definitely be exploring Northrend's snowy wastes this Christmas."

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Friday, August 1, 2008

Freebie Friday - The Sims 2 - WotLK Fan Poster

Wrath of the Lich King Fan Poster

I liked the posters I made last week so much, I made another! This time, it's for Wrath of the Lich King, the upcoming World of Warcraft expansion made with material from their fansite kit (which you can get for yourself here).

This download should work in any The Sims 2 game that has the CEP Color Enable Package installed.

You can download the wotlk poster here.

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Tuesday, July 29, 2008

WOTLK Beta Keys for Addon Authors

Wowinterface.com is giving away free Wrath of the Lich King beta keys to their active addon authors. Check it out & see if you qualify!

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World of Warcraft Death Knight PVP

Here's a little change-of-pace: a death knight pvp video from the Wrath of the Lich King beta.

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Monday, June 30, 2008

New PVP Maps in World of Warcraft

Yes, it bothers me that raiders in World of Warcraft get new content every few months while pvpers get new content every few years. An admin of the MMO Champion BBS made a post yesterday about panels hosted by Blizzard staff at the World of Warcraft Invitational. Seems that there will be a new map with lots of siege engines (no word on whether or not they're engineers only), and it looks like the shredder will be back, as well as active versions of the inactive decorative ones we see scattered around the game world.

If they're going back to day-long battlegrounds, why don't they restore Alterac Valley to its former glory? If it doesn't take a day to play this new map (the ONLY new map in 2 years), how much time will players actually have to get and use these new toys? Will it be worth it to get them, or is it easier/faster to win the battle without them?

A long, detailed list of developer notes (the blue section) is included in the BBS thread, so go have a look-see. It covers not just the new battleground but also arenas and some general questions.

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Wednesday, June 11, 2008

Wrath of the Lich King Achievement System in Beta

Make no mistake, developers of MMOs have a habit of copying each other. Ars Technica reports that Blizzard is taking a page from Lord of the Rings Online for the upcoming expansion Wrath of the Lich King:

"A beta-tester for WotLK has uncovered a new achievement system currently in testing. Much like the system in Lord of the Rings Online, it appears that players will be able to complete specific in-game objectives, including rudimentary accomplishments, like getting a certain number of kills in PVP or getting to level 15 without dying."

Not sure if the rewards will be retroactive or not. My level 70s have been past level 15 for years now and I'm not sure how often they died, but I've no doubt someone on my server will find a way to mock me for my game acheivements (or lack of them)! Please forgive me, dear readers, it's hard to keep the snark monster at bay all the time. Anyway, browsing through the content at DeathKnight.info has proven very interesting. Have a look for yourself and see what you think!

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Thursday, May 22, 2008

Unplanned Wrath of the Lich King Preview

I don't know how many of you know about this, but, for those of you who like to see new content early, you might want to stop over at wotlk.wikidot.com. Looks like someone at Blizzard put up the alpha client publically for a short time, and a few clever and quick people were able to snag it before the link was removed. If you want to see videos of some of the areas under development, like the new battleground or Caverns of Time: Stratholme, check out the wiki.

Besides the videos and screenshots, there are also goodies posted like class talent trees for all classes up to 80 and lots of new information on the Death Knight.

Bear in mind it's all spoilers over there, so you have been warned!

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Monday, May 12, 2008

Death Knights: The Dark Knights of Azeroth

Wrath of the Lich King

Shrouded in mystery, the Death Knights--Blizzard's first World of Warcraft hero class--will be available to play in the upcoming Northrend expansion Wrath of the Lich King. And, like the superhero Batman, they will have endless utility while at the same time being as scary (and nutty) as grandma's fruit cake. Or, perhaps, grandma herself.

Ten Ton Hammer has a great article up about Death Knights which includes lots of details about this new class from Tom Chilton, aka Kalgan, Blizzard's co-lead designer.

Excerpts from the article:

  • The Death Knight is an anti-caster tank. “They’ll be fully capable of tanking creatures on the more common level, like the heroic dungeons and five person instances,” Chilton said. “But where they’ll really shine in the raid scenario is in tanking casters.”
  • Chilton said, "If you have a level 55 character on your account, it unlocks the ability to create a Death Knight.” Chilton also mentioned that the Death Knight can come from any of the races.... “You’ll be limited to one Death Knight per server that you play on,” Chilton stated. “Players will be able to make multiple Death Knights, but they’ll have to do so over multiple servers rather than just one."
  • [Chilton said,] “You’ll start off in a new area created specifically for Death Knights. They’ll have their own quests and you’ll go through that quest line to learn how to play as the class along with picking up some early abilities, gear, and learn a bit of the storyline behind the class.”
More excerpts about Death Knight abilities:
  • The vast majority of a Death Knight’s abilities use runes and are represented by the three pairs of colored symbols that have replaced the energy / rage / mana bar.... An example is the “Death Coil” ability (which Chilton described as iconic to the class), which requires runic power and unleashes it all causing up to 600 shadow damage to a non-undead enemy target or healing up to 900 damage on a friendly undead target.
  • Another finishing move we saw...consumes all the runic power but grants the Death Knight immunity to stun effects and significantly increases their armor for 12 seconds.
  • The Death Knight uses a rune to surround the Death Knight in an anti-magic shell, which absorbs 75% of the damage from the next spell and transfers that into runic power.
  • The “Mind Freeze” ability...interrupts casting.
  • A runic power ability called “Strangulate”...flushes all of the Death Knight’s runic power, silences an enemy for a maximum of five seconds...causing a bit of damage.
  • The iconic “Death and Decay” ability...casts an area effect damage spell and his[sic] a chance to fear some of the targets within the area.
  • The Grip of Death...pulled an opponent directly to the Death Knight, bringing him face to face with the horrid fighter.... “That Grip of Death ability is one of the Death Knight’s primary taunt mechanics,” Chilton said. “It will also be a lot of fun in arenas where you could pull a guy right into the middle of your gank squad.”[sic]
  • Players will be able to use knockback maneuvers – along with pull maneuvers.
  • The Death Knight can also root enemies in place using the “Chain of Ice” ability, which wraps his opponents in icy chains.
  • Death Knights also have the ability to raise their own ghoul guardians to fight alongside them... So if a friendly player you’re grouped with dies, you can actually cast “Create Dead” on their corpse and that player will have the option to play as the Death Knight’s ghoul.... The Death Knight can also use the Death Pact ability to slaughter his own guardian and gain a bit of health back.
  • The Death Knight can also summon their own “Death Charger” – a horse that functions similarly to the Warlock and Paladin abilities to summon mounts.
  • Players will have three different “Presences” to choose from while they’re fighting: the Blood Presence for maximum DPS, the Frost Presence is the tanking aura, and the Unholy Presence for the PvP style of gameplay.
Go to Ten Ton Hammer to read the whole article because it's worth it. There are many more details there about Death Knights than in my outline here.

Warcraft players then assaulted the Blizzard forums over the weekend with countless posts about Death Knights. Beloved Blue Nethaera insists that Blizzard will "make sure the Death Knight is balanced in with everyone else," though these abilities do seem a bit overpowered (particularly the "arena ganking" one). Some players have been expressing concern that their characters are held up in too much crowd control lately--especially in arenas--so it's interesting to see Blizzard give this class even more abilities to make you lose control of your character. Also, I'm picturing the combination of Death Knight with certain racials to be arguably overpowered, like Blood Elf (racial aoe silence) , Night Elf (racial stealth), or Dwarf (racial stoneskin). Strange that you can be a death knight Dranei but not a warlock Dranei. I thought this was because the Dranei were so good that they could never be corrupted. Maybe that will be explained.

I don't mean to nitpick about a class that isn't even finished yet. Okay, I admit I'm still a little bitter that Blizzard took away never implemented priests' Summon Champion, yet they are giving Death Knights an ability to drag people to them. Perhaps Summon Champion will be in game for level 80's. Or perhaps I will be the only priest in a game full of Death Knights! I don't even want to think about that.

There's a lot of miscellaneous stuff that still has to be ironed out. No word yet on the fleshing out of the talent trees. No word yet on what level Death Knights will start with their professions. Nathaera explains: "At this point, we haven't shared what we may be doing with the Death Knight class in regard to how professions will be handled with them. When we have more information we can share on this, we will."

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