Showing posts with label Will Wright. Show all posts
Showing posts with label Will Wright. Show all posts

Wednesday, October 22, 2008

Spore DRM "A Corporate Decision" says Will Wright

Here's a link to an interesting article on ars technica about Will Wright's thoughts on Spore's DRM.

"They had a plan and the parameters, but now we’re allowing more authentications and working with players to de-authenticate... For most players it’s not an issue—it’s a pretty small percentage—but some people do like wiping their hard disk and installing it 20 times, or they want to play it 10 years later."

Follow the link for more.

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Monday, September 15, 2008

Will Wright on Spore's Low Ratings

Judhudson from Urban Online Entertainment interviewed Will Wright recently and asked questions about Spore's poor ratings, Spornography, Q&A, and other things.

The interview itself can be found here. (See "Interview (englisch) mit Will Wright" on the right.)

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Monday, July 28, 2008

Video: Will Wright at Comic-Con 2008

A very kind Spore-adorer posted up a video of Will Wright at Comic-Con on YouTube. It's a little muffled, but it's chock full of space stage footage, and an educational talk about humankind's very own first trips into space. Be warned, it's full of "sporelers" (spoilers, lawl)!

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Tuesday, July 22, 2008

Will Wright at Comic-Con 2008

Looks like Will Wright will be at Comic-Con on Thursday, July 24 from 11:30-12:30. From the Comic-Con schedule page:

Will Wright will be making his first-ever appearance at the San Diego Comic-Con, where he will be talking about one of the most anticipated games of 2008 – Spore. He’ll also highlight the MashON SPORE Comic Book Creator, a unique interactive tool which makes it easy to bring your SPORE creature to life in a comic book story.

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Tuesday, July 1, 2008

Videos of Will Wright at the San Fran Apple Event

Will Wright spoke at an Apple Store in San Francisco a couple of Saturdays ago, and two YouTubers were kind enough to record what they could of the event. Check out this video and this one for a glimpse of what we'll get to play in September.

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Thursday, June 19, 2008

Meet and Greet Will Wright in San Francisco

If you're in the San Francisco area, Spore.com tells us that Will Wright will be there at 7pm on June 21 visiting the Apple store at One Stockton Street. Check out this page on the Apple Retail Store site for more information.

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Monday, June 2, 2008

Will Wright at KRAZYTALK!

From the message board at Gaming Steve--on Wednedsay, June 4 (only a couple days away), Will Wright will be speaking live for the Vancouver Art Gallery's KRAZY TALK! event (Vancouver, BC, Canada). From the Art Gallery's site:

The Vancouver Art Gallery presents KRAZY!Talk, an exclusive series of four discussions with world leaders in the visual arts, comics, animation and computer games in conjunction with the Gallery’s groundbreaking exhibition KRAZY! The Delirious World of Anime + Comics + Video Games + Art, on view from May 17 – September 7, 2008.
The talk will be at 7pm, and it does cost admission. You can call 604 662 4717 for tickets or more info.

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Monday, May 19, 2008

New Will Wright Interview by 3sat

Spore Screenshot

Spores Illustrated alerts us to an English interview with Will Wright on a German site for a television station called 3sat. Unfortunately, its format is mp4, which some have trouble opening.

For anyone having problems opening mp4 videos, here is a solution. I used this guide at AfterDawn.com (scroll down to "The Easiest Method" and their software VLC for Windows (they also have links to the Mac and Linux versions at the end of that section). I'm not endorsing this software and it's use at your own risk--I'm not responsible! But it's what I used to open the mp4 and watch the video (plus it's free). If you still can't view the video and want to know what it's about, read on.

[Spoiler Alert! If you want to watch the vid yourself, don't read below!]

Back to the interview--it starts at about 1:50 into the video and runs to the end (14 minutes or so). Will talks about Nasa wanting games to get people interested in space sciences. He showed them Spore as a way to get people exposed to astronomy in a "toy galaxy." Nostalgic about SimCity and The Sims user communities, Will explains how he wants the communities to fit right into Spore--Spore uses all player generated content, and the ways to access it and blog or YouTube about it (is YouTube a verb yet?) fit perfectly into the game.

An open world within the game is the biggest change to games that he's seen since he's started working in the industry--games used to be "on rails" where you had to get x to do y and follow a preset track. Now players are given a lot more freedom. Most of the games created by the games industry aren't about contemporary reality, and Will feels they need to be to get widespread appeal. The Wii is his example--it reaches a new demographic because it makes games accessable to new gamers. If the user forgets about the controls, she will become immersed in the game--so, no awkward brainwave helmets for Will! He also pointed out that good games are malleable and can mold around the player--you can make the game become about yourself and your interests. When asked about the internet's utility for games, Will agreed that online is a great tool, but it's not the only thing that matters.

[/Spoiler]

In closing, here is a link to probably my favorite cartoon (about Spore) in the whole world!

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Monday, March 24, 2008

Spore Magazine Article & Will Wright Interview

Spore Screenshot from the Spore Website

The Spore fansite Xspore.com posted that the British magazine Total PC Gaming has a huge and marvelous article on Spore which includes an interview with developer Thomas Vu. I wish I could score a copy for myself as the article's colorful design and illustrations are impressive, and it would make a great keepsake for any Spore fan.

Some of the highlights beyond the artwork include:


  • An overview of Spore's five phases.

  • Influences on Will Wright that affected the outcome of Spore.

  • Snippets of basic game play.

  • An interview with Thomas Vu, EA Producer.


Also, Hooked on Spore reports about a fascinating interview with Will Wright himself on Australian Broadcasting Corporation's "Good Game." He talks about Sim City and his inspirations for his games with the focus of the interview being on Spore.

After watching the show & reading the article, I felt as if I knew enough to pick up the game right now & start playing it. Oh, if only I could... Less than six months left and counting down!

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